Dactyl’s simple premise makes it a game that’ll have you completely gripped for the short bursts of time that you spend on it. It’s effectively Whack-A-Mole but with bombs, which you have to tap to defuse. The bombs light up at a quick but steady pace, meaning that with a bit of practice you can get into a trance-like state as you rhythmically tap away at the screen. The pace and intensity of Dactyl means that you can’t spend more than 5 minutes at a time playing it, but it provides a lot of fun in that time.